The problem
A cue that is correct in content and late in delivery has failed.
In small theatre, the person who knows when a cue belongs and the person who can actually fire it are almost never the same. An assistant director watches from the wings with nothing to press. A volunteer runs the lighting desk off a cue sheet. So every cue has to travel between them: seen, signalled, understood, found on the desk, pressed. Each handover costs time, and the lights land late, night after night.
The idea
- Perceive the moment
- Signal the operator
- Operator understands
- Find the control
- Execute
The five cues
The prototype reads five cues from your bare hands — no markers, no gloves, nothing to calibrate. The set is deliberately tiny, and picked so the gestures are hard to mistake for each other: some held still, some moving, some one hand, some two.
| Cue | Gesture | Kind |
|---|---|---|
| Blackout | Double clap | Dynamic · two hands |
| General cover | Both palms open, raised | Static · two hands |
| Centre special | Index finger pointing, held | Static · one hand |
| Master dim | Flat palm height sets the level | Continuous · one hand |
| Colour state | Lateral swipe | Dynamic · one hand |
What we actually measure
Papers on gesture recognition routinely report accuracy in the nineties. Those numbers come from short clips that were cut to contain a gesture in the first place, so they cannot measure false firing at all. On a stage the two errors are not equal: a missed cue just fails to help, but a false one blacks out the stage in front of an audience.
So the headline number is false triggers per hour, alongside cue delivery latency against a manual baseline. Cues are grouped by timing contract: timing-critical cues commit as soon as they are recognised, while selective ones wait behind an explicit confirmation. Three detectors run on identical data through an identical streaming loop: naive rules, rules with structural fixes, and a small causal temporal network. Evaluation is split by participant, not by clip.
There are no published results yet. I will put them here once the testing is done.
Reading
- R. J. K. Jacob. What you look at is what you get: eye movement-based interaction techniques. CHI 1990. doi:10.1145/97243.97246: the Midas touch problem.
- Juntunen et al. Orchestrating light. Lighting Research & Technology, 2017. doi:10.1177/1477153516654516
- Schwarz, Cunningham & Woodford-Smith. Towards a new paradigm for intuitive theatrical lighting control. EVA London 2019. doi:10.14236/ewic/EVA2019.68
- Zhang et al. MediaPipe Hands: On-device Real-time Hand Tracking. 2020. arXiv:2006.10214